Interviews

How Minecraft Dungeons expands an already unlimited world

Executive producer at Mojang David Nisshagen talks adapting Minecraft to the Diablo-like format and how Dungeons has already left its mark on its predecessor.

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Skill Build: How to become a game producer

Caoimhe Roddy, producer at Wargroove and Stardew Valley publisher Chucklefish, tells us what it takes to keep development on track.

LA Galaxy goalie David Bingham on using gaming to beat the quarantine

Bingham has set up COD tournaments to fund first responders' lunches and even built his own PC...with a bit of help.

We asked a curator what makes Animal Crossing's museum feel so real

Natalie Kane, digital design curator at the V&A, explains what Blathers has done right (and wrong) in his new museum.

Skill Build: How to become a game artist

BAFTA Breakthrough game artist Anna Hollinrake talks us through what you need to get a job drawing for games.

How Darren Korb and Supergiant Games took Bastion to the big stage

'Once we got up there with the orchestra I was like oh I know what this is! This is basically just like doing a musical.'

Superstar Fortnite teen Ewok becomes HyperX Hero

We talk (write) to deaf streamer Soleil 'Ewok' Wheeler about her appointment as an ambassador of HyperX and owning in Fortnite.

Composer's Choice: Darren Korb's favorite soundtrack

Try not to lose your marbles while listening.

How a fake Pokemon leak became the cutest pet in Temtem

Learn more about the artist who crafted a Pokemon leak so convincing it found its way into Temtem.

The Magic pro stopping Legends of Runeterra becoming another Artifact

Riot hired MTG pro Steve Rubin to help Legends of Runeterra avoid making the same CCG mistakes as its rival.