Interviews

The summer camp for gamers that found COVID's silver lining by staying home

As COVID-19 shuts down summer camps across the nation, The Game Gym finds a way to expand its community by playing from home.

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How a tiny team at Obsidian are tackling the giant survival genre with Grounded

Just 14 developers at The Outer Worlds studio Obsidian Entertainment are trying to change the survival game in Grounded.

How COVID-19 became a double-edged sword for charities like AbleGamers

The worldwide COVID-19 pandemic has hit most charities hard, but it has also shone a little light on the help AbleGamers provides.

Maneater's Bill Munk talks bull sharks and the talent behind Scaly Pete

Why the Maneater team went with a bull shark rather than a great white and how the team brought this underwater monster to life

From memes to cyberpunk dreams: Varien's transformative journey through music

Varien has made everything from metal and K-pop to movie and game soundtracks, but her journey has also been a personal exploration too.

'My mic is too loud when I sneeze into it' and other tales from tech support

We talked to HyperX tech support to hear forehead-slapping stories from the frontline of customer service.

How Minecraft Dungeons expands an already unlimited world

Executive producer at Mojang David Nisshagen talks adapting Minecraft to the Diablo-like format and how Dungeons has already left its mark on its predecessor.

Skill Build: How to become a game producer

Caoimhe Roddy, producer at Wargroove and Stardew Valley publisher Chucklefish, tells us what it takes to keep development on track.

LA Galaxy goalie David Bingham on using gaming to beat the quarantine

Bingham has set up COD tournaments to fund first responders' lunches and even built his own PC...with a bit of help.

We asked a curator what makes Animal Crossing's museum feel so real

Natalie Kane, digital design curator at the V&A, explains what Blathers has done right (and wrong) in his new museum.