Flashpoint is the first team-owned league for CS:GO

Aiming to create a more sustainable format for teams and players.

Counter-Strike: Global Offensive is getting its first team-owned league, in a new direction for the long-running esport.

Formerly teased under the title of B-Site, the recently revealed Flashpoint is being co-funded by five esports organizations and claims to offer “the largest revenue guarantee in CS:GO.” Flashpoint claims to be looking towards the WWE and UFC for inspiration, declaring itself a different style of esports to the other shows and leagues of the world.

The five esports owners of the league are Immortals Gaming Club (MiBR), OverAcctive Media (MAD Lions), New Meta Entertainment (Dignitas), Gen.G Esports, Cloud9 and c0ntact Gaming. Each will field teams in the league, which has a buy-in fee of $2m. Expensive, sure, but significantly cheaper than the $20m plus price of Activisions’ Overwatch and Call of Duty Leagues.

The format for the Flashpoint League, operated by FaceIt, is a little complicated, with two spots still up for grabs in the final tournament. Beginning with open qualifiers in three regions teams will battle through regional qualifiers until only two sides emerge at the top. These two leaders will then join the 10 Flashpoint founding sides for the standard season, split into three groups of four. 

The group stages of the Flashpoint league see teams earn point by battling each other within groups somewhat determined by the teams themselves, before being redistributed for a second round. The top eight teams then qualify for the Finals, a double-elimination bracket in which the battle for the trophy. The aim is for two finals events each year, which certainly puts it in competition with the bigger CS:GO leagues out there right now. The real difference Flashpoint is trying to sell, is how the teams approach the tournament. 

“We consulted with teams and players who recognized that the current relationship and calendar with tournament organizers aren’t sustainable,” said FaceIt CBO & co-founder Michele Attisani in a statement (via the Esports Observer). 

“We set out to create FLASHPOINT to solve these issues. The project is fully aligned with FACEIT core values of supporting and developing the CS:GO community, the league remains open allowing grassroots participation and talent to thrive, as seen in the open qualifier where up and coming team receive direct financial support from the founding teams to be able to compete.”

Gen. G co-founder Kent Wakeford echoed the sentiment in his statement, saying that the format of other competitions such as Overwatch League leads to decisions that aren’t best for the teams of players.

“When the teams get together, we’re thinking about how do we collectively make something that is great, something that is big, something that is impactful,” he said the statement (via The Verge). “It is focused energy on how to be awesome. In other leagues, it’s often the teams versus the league, and how do we carve out a little bit of rights over here, over there. It’s very tactical. It’s not about greatness. That’s the key difference.” 

CS:GO team owned league flashpoint
 
© Flashpoint

Flashpoint certainly has its work cut out for it, needing to compete with the ESL Pro League which currently features the majority of the top teams in the world. With Flashpoint gearing up to kick off this year, we’re interested to see if it offers an exciting difference to the world of CS:GO, or ends up overwhelming the scene with another tournament that vies for both player and spectator attention.

The open qualifiers for the first season of Flashpoint are already underway, with a total prize pool of $2m up for grabs across the events in 2020.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video games stole his soul. Confess your love of Super Smash Bros. via email at henry@moonrock.biz, or catch him on Twitter.

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