In the past, updates for Temtem have exclusively focused on bug fixes and patches to improve the functionality of things like the game’s servers. The latest update for Temtem includes bug fixes as you’d expect, but it also added something brand new to the game called the Saipark.
Temtem update adds something new to the game
The Saipark that was recently added to Temtem is interesting in that it functions in a similar capacity to the Safari Zone in Pokemon. After working your way through the game’s campaign, you’ll have the ability to visit the Saipark and catch new Temtem (two species each week), with Temtem spawns updating on a weekly basis.
The Temtem found inside the Saipark are special in that their stats are better than their counterparts found in the wild, and they come with egg moves. For Temtem players who love using the Breeding Center to craft the perfect Temtem, the Saipark will undoubtedly prove to be a useful resource.
To visit the Saipark and expand your TemDeck, you’ll need to acquire Saicards which function like Temcards, though you won’t be able to use TemCards in the Saipark. As with most things in Temtem, Saicards can be purchased in exchange for Pacsuns, though the cost may be a little steep for some.
To earn more Pacsuns, it’s recommended that you make use of the FreeTem Organization as they pay you whenever you release a Temtem back into the wild. Outside of the addition of the Saipark, Crema has updated Temtem with a host of new bug fixes and adjustments including the controversial decision to reduce the spawn rate of Luma Temtem.
To give you a better idea as to what you can expect from the update, we’ve included the full 0.5.12 patch notes below!
- The Saipark is a new end-game area and the first natural reserve in the whole Archipelago.
- Each week, the Saipark will hold two different species of Temtem. These species will present special features like having more chances of being Luma, presenting egg moves or even having guaranteed minimum SVs.
- Regular Temcards won’t work inside the premises of the Saipark. Instead, players will need to buy a special Temcard type called Saicards. Saicards only work inside the premises of the Saipark and they will expire at the end of the week.
- In order to be able to get Saicards, players will need to pay an initial fee to enter the park and get a pack of Saicards. Players will also be able to buy more Saicards during the week, but the fee will be more and more expensive each time.
- Currently, the configuration for the week is not displayed inside the game. While we work on a screen that will showcase that info, we will be posting the info on our social networks.
- The Vault can be accessed from each big Temporium and it will serve as additional storage for items.
- Items put in the Vault will be kept between resets (but if you want to reset while having anything in the Vault you’ll need to wait 10 days since your previous reset, similar situation as it already happens with trading).
- Items redeemed through Promo codes will be put directly in the player’s vault, and they will automatically be stored there between resets too.
- Player avatars now have an idle animation which will happen if the player is idling for a bit.
- Stat stage modifiers have been reworked to speed up the animations. Instead of having an animation per stat change, all stat changes for a Temtem are now unified in the same animation.
- The Pick&Ban screen now maintains the proper color based on which player is the first (blue) and which one is the second (orange). Previous to this change, every player would see themselves with the color of the first player.
- The Competitive battle screen now displays the speed arrow holder.
- The Battle screen will now display separately the Temcards for each player while they are on a co-op party.
- Reduced overall Luma rate from 1 / 6000 to 1 / 8000.
- Reduced the overall selling price of items from 70% to 50% of their value. Sellable-only items are not affected by this change (silicons, crystals, and sea salts).
- Telomere Hacks will now reduce the affected Temtem fertility by 1 (if the Temtem doesn’t have any fertility left, the SV addition will be applied anyway and the fertility reduction will be ignored).
- Swapped some of the tint items that could be found as pickables for other more useful items during the campaign.
- Fixed being able to get out of the Quetzal’s Dojo puzzle.
- Fixed several co-op stuck situations in battles.
- Fixed getting stuck in the prison quest while on co-op after a disband.
- Fixed quest not progressing after picking items while on a co-op party (or after the party is disbanded).
- Fixed not being able to see the actions for the co-op partner while having severe lag.
- Fixed a visual bug in the stamina bar when quickly hovering a technique before using it.
- Fixed players seeing their friends with their old cosmetic items after a reset.
- Fixed getting stuck inside tables after disconnecting while seated near it.
- Fixed getting stuck while reading a dialog and your co-op partner disbanding.
- Fixed getting stuck in Omninesia’s Lift after a player disbands the co-op party.
- Fixed (hopefully) character reset not properly working and leaving players with an empty character and getting stuck in some interactions (getting a starter, going into a battle…).
- Fixed incorrect camera angle after knocking-out a Temtem with Haito Uchi.
- Fixed incorrect behavior when releasing a Temtem and capturing a new one in the same turn.
- Fixed getting stuck behind some NPCs.
- Fixed Raican’s Prideful trait triggering only once when knocking-out two Temtem at the same time.
- Fixed Coat’s missing icon.
After looking over the patch notes, what are your thoughts? Are you excited about the addition of the Saipark, are you disappointed that the spawn rate for Luma Temtem has been reduced? Let us know down in the comments below!Load Comments