6. Devil May Cry 2
Part of what makes the Devil May Cry series such a blast to play is the awesome hack and slash nature of its combat. The first game delivered highly stylised, fast-paced action which rewarded players for chaining combos and evading enemy attacks. However, Devil May Cry 2 took a step in the wrong direction. Instead of refining the combat fans had come to love, Capcom implemented a weapon variant system. This variant system dulled down the combat considerably and bosses required less strategy than ever before. Meanwhile, the open space nature of the game robbed Devil May Cry 2 of environmental detail, making for a rather bland and bleak world. To make matters worse, Dante’s cocky personality had been considerably toned down, and he rarely spoke during the game. Thankfully, the series has learnt from its past mistakes and the devil slaying action has never been better.
7. Assassin’s Creed: Unity
Assassin’s Creed Unity demonstrated that you could have likable lead characters, an iconic setting, smooth animations and an intuitive movement system and still fail. These features were sadly overshadowed by huge technical issues, predictable story, and over-familiar mission design. As a result, Unity felt more like a step back when compared to the uncharted territories of Assassin's Creed IV: Black Flag, or even the vast wilderness in Assassin's Creed III. For many Assassin’s Creed fans, Unity will always be remembered as a missed opportunity, rife with poor customisation and stilted combat. Just thinking about Unity’s terrifying facial glitches is enough to send shivers down our spine to this day.
We'd certainly like to forget our time spent with most of these games, so let's look to the future instead. Here are the Nintendo games we want on mobile next. Honestly, #9 just makes sense.