When to Use Consumables in World of Tanks

Learn the best time to use Consumables in World of Tanks

This World of Tanks guide will help you learn all about consumables, how to use consumables, and the best time to use consumables in combat. For many new players, consumables are like a vacuum constantly sucking up your credits, while veteran tankers know all the tricks of the trade.

As with most things World of Tanks related, a lot of subjectivity comes into play, so be sure to let us know your suggestions for using consumables in World of Tanks down in the comments below. Also, be sure to read our Complete Consumable Guide before reading through this guide, as you will need a basic understanding of how consumables work in World of Tanks.

How to Use Consumables in World of Tanks

Selecting what consumable to purchase is the first step in learning how to use Consumables in World of Tanks.
Selecting what consumable to purchase is the first step in learning how to use consumables in World of Tanks.

Let’s get this one out of the way first, as using consumables in World of Tanks isn’t immediately obvious for some players.

In order to use a consumable in World of Tanks you must first purchase one of the many consumables available in the game. There are countless consumables of varying costs, with a few Premium consumables that are more effective than the standard ones. Once you purchase a consumable, you can then press the corresponding number to activate and use the consumable during your next battle.

For instance, if the Large Repair Kit is in slot 5, you can press the 5 key to use the Large Repair Kit. Obviously you cannot use a Large Repair Kit if your vehicle is not damaged, nor can you use a Large First Aid Kit if you have no unconscious/dead crew members. Note that there are a few consumables that this doesn't apply to, as they're either used at the start of the match automatically, or can be activated and deactivated at will.

When to Use Consumables in World of Tanks

While you can use consumables almost whenever, it's a good idea to learn the best time to use consumables during a match.
While you can use consumables whenever you like, there's typically a "best" time to use consumables in a match.

Consumables can be used at any opportunity so long as the requirements listed above are met. However, just because you can use a consumable immediately doesn’t mean that you should. Saving a consumable and letting your crew repair the tank, or leaving a crew member unconscious, is a legitimate strategy. One that will help you save credits and avoid wasting consumables.

Small Repair Kit

The Small Repair Kit—an easy enough consumable to manage—can only repair one module at a time. As such, when you have multiple broken modules and only one Small Repair Kit, it can be difficult discerning which module deserves to be repaired first. One trick to using the Small Repair Kit when more than one module is destroyed is to wait until one of the two modules is almost repaired, then use the Small Repair Kit to fix the other one.

This is a useful trick to practice, especially if you find yourself tracked with a broken engine. In the event your engine is repairing well but your tracks keep getting destroyed, you can wait until your engine is fixed, then repair your tracks. In saying this, if you believe your tank is going to get destroyed regardless of what you do, simply wait it out and see if you can survive using the crew alone rather than wasting a Repair Kit.

Small First Aid Kit

The Small First Aid Kit requires more attention to detail than other consumables in World of Tanks.
The Small First Aid Kit requires more attention to detail than other consumables in World of Tanks.

Much like the previous consumable, the Small First Aid Kit can only heal one crew member at a time. This brings the selected crew member back into the action, and allows them to earn full experience at the end of the match. If numerous crew members manage to get themselves killed and you only have a Small First Aid Kit, some crew members should be prioritized over the others. For example, the Radio Operator is arguably the least important out of the bunch.

You can learn more about your crew in our Complete Crew Guide.

  • Loader – Unless you’re scouting and not shooting, the Loader is often the most important crew member in your entire vehicle. Without them, you won’t be firing very often.
  • Gunner – As mentioned above, unless you’re in a scout and not shooting, the Gunner is second only to the Loader. Without a Gunner, your aiming and all Gunner-related activities will be at a standstill.
  • Driver – The Driver is the most important crew member for an active scout, or a tank that relies on getting around the battlefield quickly. However, the Driver isn't as important as a Commander in a smaller tank.
  • Commander – While the Commander (when trained in the correct skills and perks) can cover the position of any crew member when they're knocked out, he's one of the least important crew members when other crew members are also unconscious.
  • Radio Operator – The Radio Operator, unfortunately, doesn’t matter too much to the success of your match. As such, they should only be revived toward the end of a game to ensure full XP is rewarded.

Large Repair Kit

The Large Repair Kit is an excellent item to have but not to consume, as it grants passive bonuses for simply having it in your inventory slot. In addition to granting passive bonuses, the Large Repair Kit can be used to fix every aspect of a tank immediately. The benefits of this should not be understated.

When you find yourself in a situation where waiting for one of two modules to repair and then using a Small Repair Kit would lead to losing a module again, it can be worth it to immediately use the Large Repair Kit before moving into cover. Ideally, you shouldn’t be using a Large Repair Kit unless you're certain you can reach suitable cover and avoid dying immediately afterward.

Large First Aid Kit

The Large First Aid Kit has impressive passive bonuses, making it useful to simply sit unused in your inventory.
The Large First Aid Kit has impressive passive bonuses, making it useful to simply sit unused in your inventory.

The same applies for the Large First Aid Kit, as this consumable can be brought into battle and simply left in the consumable slot in order to benefit from its passive bonuses. It can be a good idea to avoid using the Large First Aid Kit altogether and simply take a Small First Aid Kit into battle to heal any downed crew members.

By keeping this consumable unused, you're granting your tank a passive resistance to penetration shots by a whopping 15%—which is useful for keeping your crew alive as it reduces the need to use a Small First Aid Kit. Much like the Large Repair Kit, consider using the Large First Aid Kit if numerous crew members are dead and you require them in order to fight in the match.

That said, if it's close to the conclusion of the match and you haven't earned enough credits to cover the cost of replacing the consumable, missing out on the crew experience is a valid option.

Removed Speed Governor

The Removed Speed Governor should not be used liberally, as it will slowly destroy your engine.
The Removed Speed Governor should not be used liberally, as it will slowly destroy your engine.

The Removed Speed Governor adds 10% to your tank's engine power at the cost of damaging the engine over time. As mentioned above, this is one of the consumables in World of Tanks that can be used at any time and can be activated and deactivated.

The Removed Speed Governor can only be used on USSR or Chinese vehicles, so it’s a good idea to take it when you’re working down one of the best USSR tank lines in World of Tanks (especially if it’s the SPG tank line).

Because the RSG will slowly destroy your engine, though, it’s not a good consumable to use all the time. In fact, the RSG is best when strictly used on SPGs alone. This is because SPG tanks typically suffer from poor speeds, so activating the RSG when you need to relocate can help you avoid danger, or help you reposition in order to hit targets that have moved behind cover.

Other Consumables

Consumables like the Manual Fire Extinguisher, Automatic Fire Extinguisher, 100-Octane Gasoline, and even the crew rations are all self-explanatory, or are consumed at the beginning of a match. These require no careful planning to use. The only decision you need to make is whether or not you want to purchase them.

Consumable Tips

The nation-specific crew rations require no careful in-game use, unlike the above consumables covered.
The nation-specific crew rations require no caution when used, unlike the above consumables covered.

The most important tip when playing World of Tanks and using consumables is to remain calm and analytical. An incorrect key press or an early use of a consumable can be a waste and erode your earnings. To increase your earning, and thus increase the amount of consumables you can carry, consider looking into playing one of the best Premium tanks to farm credits in World of Tanks.

When it comes to Repair Kits and First Aid Kits, take the time to learn the numbers assigned to modules and crew members, that way you can quickly press the Small Repair Kit or First Aid Kit number followed by the module or crew number you need to fix or heal.

At first, learning how to use consumables in World of Tanks is fun and enjoyable, until you realize you’re bleeding credits. Consumables can be used efficiently to ensure minimal losses are incurred and maximum experience and credits are earned. By reading this guide, you should now know all about consumables, how to use consumables, and the best time to use consumables in World of Tanks.

Sam Chandler is the Australian piece of the AllGamers puzzle. Out of all his gaming-related passions, collecting N64 games, speedrunning, and Souls games rank among the most important. You can reach Sam through Twitter, @SamuelChandler, or through his email, sam.chandler@allgamers.com, at any time of the day or night on either side of the globe.

Keyboards

Shop Now

Storage

Shop Now