Torment Tides Of Numenera Delay Has A Silver Lining

How InXile Entertainment's delay of the game actually wound up being for the best.

Numerous delays have pushed back the release of InXile Entertainment’s Kickstarter-funded RPG title Torment: Tides of Numenera from its original December, 2014 launch window into the first quarter of 2017. However, the silver lining for these delays is that now the game will launch simultaneously on both PC and current-gen consoles.

In a recent press release, InXile CEO Brian Fargo confirmed the simultaneous release which is being made possible thanks to the company’s partnership with publisher/developer Techland:

"After the critical and commercial success of Wasteland 2: Director’s Cut on consoles, and with fans clamoring for it, it had been in our plans to bring Torment: Tides of Numenera to PlayStation 4 and Xbox One. We’re especially excited to be partnering with Techland, who as developers themselves perfectly understand how to do a release without any compromise to the quality of the title."

Torment: Tides of Numenera was originally supposed to launch first on PC and then on consoles, but the delays InXile was forced to make had the side-benefit of bringing the console versions up to the same state as the PC version. All three versions will launch sometime in early 2017 as both digital and physical releases.

For more on the latest Indie Obscura news, be sure to read about the upcoming TV adaptation of  Life is Strange and how it won't affect the direction of the game's sequel, how Playdead made an announcement for Inside that excited many PlayStation 4 owners, and Red Hook's Darkest Dungeon getting a release on the PS4/Vita!  

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