Developers share pre-release videos following GTA 6 leak

Looking behind the trailers.

If there’s one thing the recent enormous Grand Theft Auto 6 leak made clearer than anything else, it’s just how little most people know about game development. Following a wealth of cries that the in-progress game looked unpolished and ugly, developers have taken to social media to share just how wonky and awkward their own games looked in the early phases.

It’s an entertaining pushback against complaints regarding mid-development graphics, but also an insight and education for many into how studios work on different aspects of their games as different times. Take a peek, if you dare.

If you’ve explored the eerie hallways of The Oldest House in Control, you were likely struck by its phenomenally beautiful yet brutalistic rooms and hallways. But as lead designer Paul Ehreth shared, it didn’t always look quite so flash. Then again, maybe it’s just the Hiss up to no good again.

If you’re excited for Hugo and Amicia’s return in the upcoming A Plague Tale: Requiem, you’ll definitely want to see this. Game director Kevin Choteau showed just how much work went into crafting the stunning renditions of medieval Europe we’ll be heading through.

Sea of Thieves is renowned for its phenomenal water physics. But this snippet shared by Rare fan Jeph Pérez from back in 2014? It’s fair to say that the visuals fall short of even The Wind Waker. 

Even the official Cult of the Lamb Twitter account joined in, sharing how basic the camp and enemies looked before the game’s gorgeous aesthetic was slapped over the top. The original cult leader sure looked a lot more menacing, huh?

And finally, quite possibly the most important game development insight you’ll witness: Rift of the Necrodancer’s phenomenal pre-release yoga minigame animations.

There’s a lesson to be learned here, but honestly? We’re still too busy laughing at that yoga clip to educate ourselves properly.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video games stole his soul. Confess your love of Super Smash Bros. via email at henry@moonrock.biz, or catch him on Twitter.

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