The Last of Us Part 1 accessibility features include haptic feedback for dialogue

And audio descriptions for cutscenes.

New accessibility features have been detailed for The Last of Us Part 1, including the ability to feel the intensity of dialogue through the DualSense controller’s haptic feedback.

The range of accessibility features within the upcoming PS5 remake have been broken down in a new PlayStation Blog post and trailer about the game. The Last of Us Part 2 included a wealth of accessibility features, which have made the jump to the remake as well. 

Three presets will be available for vision accessibility, hearing accessibility, and motor accessibility, though players are also free to adjust and apply any of the individual settings as they please. Several of the available features such as the enhanced Listen mode and traversal audio cues are explained by game director Matthew Gallant and Naughty Dog co-president Neil Druckmann in a new accessibility features trailer released alongside the blog post.

One of the key new features added in The Last of Us Part 1 is audio descriptions for all cinematics, added via a partnership with Descriptive Video Works. A different feature makes use of the haptic feedback on the PS5’s DualSense controller to benefit hearing-impaired players.

“Another, which started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback,” writes Gallant. “That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.”

The blog post breaks down the full suite of accessibility options available, including alternative controls, time limit extensions for minigames, colorblind modes, motion sickness adjustments, and much more. Read the post for the full breakdown.

The Last of Us Part 1 releases for PS5 on September 2, 2022. A PC release is in development to be released at a later date.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video game journalism stole his soul. Confess your love of Super Smash Bros. via email at henry.stenhouse@allgamers.com, or catch him on Twitter.

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