MultiVersus 1.01 patch notes rethink the Assassin class

And deliver Iron Giant nerfs.

MultiVersus patch 1.01 goes live today, adding new character Morty to the game’s roster. Don’t let his arrival distract you, however, from some key balance changes detailed in the MultiVersus 1.01 patch notes for August 23. 

Today’s update for MultiVersus introduces key changes to how a few perks work, and it also rethinks the universal damage debuff that all Assassin-class characters suffer from. The 14% damage increases all characters under that tagline suffer from has now been docked to just 5%, which should grant the likes of Arya Stark and Harley Quinn a tad more survivability. 

Developer Player First Games notes that the Assassin change isn’t the end of their adjustments, citing that the team is currently evaluating if the passive damage increase should be removed entirely. Elsewhere, Finn’s aerial attacks (excluding his backpack) have been buffed, and the indomitable Iron Giant has received a selection of nerfs.

MultiVersus 1.01 patch notes - August 23

MultiVersus 1.01 patch notes august 23 update
 
© Player First Games

Here are the full MultiVersus 1.01 patch notes as supplied by Player First Games.

General

  • Morty will be arriving tomorrow! 08/23! He will be our first Plumbus-wielding character!
  • This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.

General Perks

  • Ice To Beat You!
    • Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
  • I’ll Take That 
    • Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
    • Stacked cooldown refund decreased from 1 second to 0.5 seconds

Gameplay Systems

  • Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain

Characters

Legend:

  • + = Buff
  • - = Nerf
  • ~ = Change

Arya

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
    • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
    • Movelist Description of this change will not be updated until the next patch

Finn

Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.

  • + Air/Ground Neutral Special:
    • Increased base damage from 5 to 6
    • This base damage is increased by holding and charging the attack
  • + Air/Ground Down Special (BMO Chop)
    • Increased Damage from 18 to 20
    • Increased Knockback Scaling from 18 to 20
  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
    • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
    • Movelist Description of this change will not be updated until the next patch

Garnet

  • Garnet buffs are incoming in the next patch!

Harley

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
    • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
    • Movelist Description of this change will not be updated until the next patch

Iron Giant

Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.

  • - Air/Ground Neutral Special:
    • Increased cooldown from 23s to 25s
  • - Air Up Attack:
    • Hit boxes shrank to more accurate fit the attack visuals
  • - Air/Ground Up Special:
    • Reduced damage by 1 and base knockback on final hit of spin
  • + Air/Ground Down Special:
    • Allow cancel out of Cannonball if it hits an enemy

Superman

  • ~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.

Taz

Taz buffs are incoming in the next patch!

Velma

  • - Air/Ground Down Special:
    • Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.

What do you make of the MultiVersus 1.01 patch notes for the August 23 update? Let us know in the comments below. Head to our MultiVersus tips and tricks page to improve your skills as you jump online.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video game journalism stole his soul. Confess your love of Super Smash Bros. via email at henry.stenhouse@allgamers.com, or catch him on Twitter.

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