All MultiVersus status effects explained

Learn what Armor, Attack Decay, and more mean in our MultiVersus status effects breakdown!

There are loads of status effects in MultiVersus, many of which are unique to certain characters in the roster. Keeping track of them can be exhausting for newcomers, so we’ve put together a quick cheat sheet breaking down all MultiVersus status effects so you can easily tell what that pesky effect a character causes actually does.

All MultiVersus status effects

Multiversus status effects explained
 
© Player First Games

Status effects in MultiVersus are split into two categories: general ones like Armor and Invisibility, and character-unique effects like Taz’ Tasty debuff. We’ve split our list into two so you can learn the general terms before hunting down the more specific effects tied to each fighter.

General MultiVersus status effects

Armor

Characters with the Armor status will not be interrupted by attacks, though they will still take damage. Armor can be broken by purple moves with the Armor Break effect. In addition, multiple rapid attacks can break Armor. Some characters have unique Armor characteristics. Steven Universe’s dodge shield absorbs three attacks as Armor before being broken.

Attack Decay

Use the same move too many times in a row (x10) and it’ll suffer Attack Decay, reducing its damage and the knockback it deals. This effect increases with repeated uses. Use other moves to hit enemies to recover the Attack Decay on a move.

Cleanse

Cleanse removes any debuffs currently affecting that character. Wonder Woman’s down special, Defense of the Gods, is an example of a move which Cleanses allies hit.

Electrical and Fire

Several characters apply the Electrical and Fire debuffs through various attacks. Both Electrical and Fire debuffs deal damage over time. In addition, the Electrical melee buff applies the Electrical debuff to enemies on successful melee hits.

Frozen

When a character is Frozen they are Stunned in place within a giant ice block. Frozen characters can struggle by mashing the dodge key to break out of the ice. The allies of Frozen characters can also attack them to break the ice early.

Healing

This pops up any time a move heals a character. Pretty obvious stuff.

Invisibility

The Invisibility buff (typically applied within smoke) hides the character and their damage percentage from view. Invisible characters can still take damage.

Shielded

Shielded is a stronger form of Armor which blocks both knockback and damage from the next hit. Wonder Woman’s down special, Defense of the Gods, is an example of a move which grants Shielded.

Slow

The Slow debuff reduces the movement speed of any characters or projectiles affected. Slow is indicatd by a turtle icon appearing above the character or projectile

Stun

The Stun debuff freezes a character in place. When a Stunned character is attacked, they will take full damage and knockback and clear the Stun effect.

Weakened

The Weakened status effect debuff is indicated by a broken bone symbol. Weakened stacks decay over time. We’re still trying to figure out what the Weakened status effect does!

All multiversus status effects
 
© Player First Games

Character-specific MultiVersus status effects

Booty (Finn the Human)

Finn can purchase a Booty buff using gold. Booty grants Finn and his allies a projectile shield whenever he charges attacks.

Bubble (Steven Universe)

Several of Steven Universe’s attacks apply bubble debuff stacks. If the stacks reach maximum, that character will receive the Bubble debuff, locking them into a floating bubble for a short duration and removing their ability to act.

Charmed (Bugs Bunny)

Bugs’ side special blows a kiss which Charms any enemies hit. Charmed enemies are forced to follow Bugs briefly without attacking. In the current closed alpha, Charmed stuns enemies instead of making them follow him.

Cheese (Tom & Jerry)

Any allies who pick up Jerry are granted the Cheese buff, increasing their damage. If allies with Cheese move over a placed mouse trap, they’ll add cheese to the trap, increasing its power.

Confetti (Harley Quinn)

Several of Harley Quinn’s ranged attacks or traps apply the Confetti debuff to enemies. Multiple knockback hits on an enemy with the Confetti debuff will apply the Fire debuff to them, dealing damage over time.

Educated (Velma)

Velma’s down special throws a book projectile which homes on her ally to grant them and her the Educated buff if it hits. Educated reduces the cooldown on all relevant attacks.

Fast Movement (Batman)

Whenever Batman is within his Smoke Cloud, he gains increased movement and attack speed.

Ice (Superman)

Superman’s Ice Breath causes the Ice debuff to stack on enemies. If an enemy reaches maximum stacks they are Frozen. Ice breath will also grant allies and allied projectiles the Ice Gauntlets buff, applying Ice on their next successful hit.

Music (Garnet)

Music is a stacking buff granted by Garnet’s neutral special attack. The longer allies remain within the radius, the more stacks they game. One stack of Music grants a speed boost to allies. Two stacks of Music grants Armor Break to all melee attacks. Music stacks decay over time.

Rage (Arya)

When Arya’s allies are killed, she gains the Rage buff for a brief duration, indicated by an eruption of fire. While Rage is active, Arya deals maximum stacks of the Weakened debuff.

Rage (Bugs Bunny)

Bugs Bunny’s side special blows a kiss which grants allies a Rage buff. Their next attack gains the Armor Break effect.

Rage (Shaggy)

Shaggy’s neutral special will charge Rage. When the bar is complete, he’ll erupt in fire and enter the Rage status. While in Rage, Shaggy’s special moves are boosted, he receives armor while casting, and he applies Weakened to any enemies hit. Any nearby allies will also receive a small rage buff which applies Weakened on their next attack.  Rage is consumed whenever Shaggy uses a special attack.

During Rage, Shaggy’s up special will hit multiple times, his down special will pull a larger sandwich which deals higher damage (or slam to create shockwaves when airborne), and his neutral special will dash him to his ally before emitting a blast projectile to knock away enemies.

 Stopped (Garnet)

The Stopped debuff applies to enemy projectiles. Stopped projectiles will freeze in place and can be reflected with melee attacks. Garnet’s neutral special will Stop projectiles that hit its radius.

Tasty / Cooked Chicken (Taz)

Tasty is Taz’s unique ability status, applied by several different attacks. Any enemies with Tasty stacks applied will gain an extra stack any time they’re knocked back. Tasty stacks decay rapidly over time. If an enemy reaches the maximum number of stacks, they’ll have the Cooked Chicken status applied, transforming them into a giant roast chicken.

Players with the Cooked Chicken status cannot attack for a short duration. Any time a Cooked Chicken player is hit, they’ll drop pieces of chicken that heal Taz or his allies when picked up.

Turn (Arya Stark)

Arya’s dodges and down special apply the Turn buff to her or her nearby allies. The Turn causes the next hit to Break Armor and also turn the enemies to face away from Arya or her ally.

Those are all the MultiVersus status effects we know of so far, but if we’ve missed any, share them in the comments below! For more tips, check out our guide on how to unlock characters.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video game journalism stole his soul. Confess your love of Super Smash Bros. via email at henry.stenhouse@allgamers.com, or catch him on Twitter.

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