Smash Ultimate 13.0.1 patch brings final balance changes

Buffs and nerfs abound in Smash Ultimate's final balance patch.

Super Smash Bros. Ultimate has received its final balance patch, leaving the full roster in their final state of balance.

Nintendo has called time on updates for Smash Ultimate. Sora, the final DLC fighter for Super Smash Bros. Ultimate, was revealed less than two months ago. After making his entry and completing the game’s roster on October 18, it seems Nintendo has waited long enough to deliver the final adjustments to the game’s full fighting force.

The game’s official Japanese Twitter account confirmed the news, citing the release at the “last update” for the game that will relate to the balance of its character roster. That means, thankfully, we can still expect support updates for any future game-ruining bugs that pop out of the woodwork. It also doesn’t rule out future Spirit Board events for players to take part in.

Outside of balancing, the update also adds support for the Metroid Dream Samus and EMMI amiibos. Both figures will allow you to claim spirits when registered.

Smash Ultimate 13.0.1 patch notes

Smash Ultimate 13.0.1 patch notes final update balance patch
 
© Nintendo

Here are the full Smash Ultimate 13.0.1 patch notes regarding balance adjustments, courtesy of Nintendo.

Character

Move

Adjustment

Donkey Kong

Neutral Attack 2

Increased the amount of time hit detection lasts.

Reduced vulnerability.

Down Tilt Attack

Extended the amount of time opponents will be in the damage animation.

Neutral Special

Increased the speed that super armor activates.

Link

Neutral Attack 1

Increased attack speed.

Down Tilt Attack

Adjusted launch angle.

Up Smash Attack

Extended launch distance for the final attack.

Peach

Side Special

Made it easier to grab edges.

Daisy

Side Special

Made it easier to grab edges.

Ice Climbers

Dash Attack

Increased attack speed.

Down Smash Attack

Extended launch distance.

Up Special

Increased attack speed.

Increased the speed of the edge-grab range detection.

Falco

Dash Attack

Increased attack power while maintaining launch distance.

Side Smash Attack

Increased the attack range in the front to match the visual.

Mewtwo

Side Tilt Attack

Increased power.

Extended launch distance.

Forward Throw

Increased power.

Meta Knight

Up Smash Attack

Increased attack range.

Adjusted so opponents won’t fall over when hit with the first or second hit.

Forward Air Attack

Increased power.

Back Air Attack

Increased power.

Up Throw

Extended launch distance.

Wario

Neutral Attack 1

Increased power.

Reduced vulnerability.

Neutral Attack 2

Increased attack power while maintaining launch distance.

Reduced vulnerability.

Ike

Neutral Attack 3

Increased power.

Extended launch distance.

Up Smash Attack

Extended launch distance for the high-damage range.

Side Special

Increased power when starting to charge forward on the ground.

Extended launch distance when starting to charge forward on the ground.

Mega Man

Dash Attack

Extended launch distance for the final attack.

Increased attack speed.

Down Smash Attack

Extended the damage range downward.

Side Special

Increased power.

Rosalina & Luma

Basic Movements

Shortened the launch distance when Luma is launched.

Down Smash Attack

Extended Rosalina's damage range inward.

Robin

Flurry Attack

Increased attack range.

Increased power.

Flurry Attack to KO

Increased attack range.

Bowser Jr.

Dash Attack

Made it easier to hit multiple times.

Increased power.

Down Tilt Attack

Made it easier to hit multiple times.

Adjusted launch angle for the final attack.

Up Smash Attack

Increased power.

Side Special

Extended launch distance when spinning.

Ryu

Side Tilt Attack (Strong)

Increased attack speed.

Neutral Special

Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.

Side Special

Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.

Cloud

Down Special

Increased attack speed for Finishing Touch.

Inkling

etc.

Reduced vulnerability when reloading ink.

Side Tilt Attack

Increased power.

Extended launch distance.

Up Tilt Attack

Made it easier to hit opponents on the ground.

Side Smash Attack

Made it easier to hit the high-damage range.

Inkling

Neutral Special

Extended the distance of the shot.

Ridley

Dash Attack

Increased power.

Extended launch distance.

Piranha Plant

Side Tilt Attack

Extended launch distance for the final attack.

Down Tilt Attack

Increased the amount of time hit detection lasts.

Reduced vulnerability.

Down Air Attack

Increased the amount of time the meteor effect lasts for the damage window.

Down Special

Shortened the time to use the move.

Min Min

Basic Movements

Reduced the power against shields for each punch.

Adjusted the length of some of the animations when knocked down on the ground to match other fighters.

Neutral Air Attack

Increased the vulnerability when landing.

Side Smash Attack

Reduced the duration of the Dragon's beam.

Steve

Up Smash Attack

Reduced the duration of an opponent's animation when they are struck by different parts of this attack.

Pyra

Basic Movements

Adjusted the length of some of the animations when knocked down on the ground to match other fighters.

Side Special

Increased vulnerability.

Mythra

Basic Movements

Adjusted the length of some of the animations when knocked down on the ground to match other fighters.

Side Smash Attack

Shortened launch distance.

Sora

Basic Movements

Adjusted the length of some of the animations when knocked down on the ground to match other fighters.

Those were the full Smash Ultimate 13.0.1 patch notes. Are you happy with the final state of balance? Let us know in the comments below.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video game journalism stole his soul. Confess your love of Super Smash Bros. via email at henry.stenhouse@allgamers.com, or catch him on Twitter.

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