Valorant 3.09 patch notes bring big nerfs to the Classic

The November 2 update for Valorant adjusts Fracture and the starter pistol - read the 3.09 patch notes here.

As Valorant Act 3 kicks off, the game has received a new update which brings much-requested changes to the beastly starter pistol, the Classic. We’ve got the full Valorant 3.09 patch notes below for the November 2 update, so read on and learn what’s changed.

Valorant 3.09 patch notes - November 2 update

Valorant 3.09 patch notes november 2 update
 
© Riot

The patch notes below were supplied by Riot Games. The primary adjustments in the Act 3 launch patch apply to the Classic pistol and the latest map, Fracture. Valorant’s next agent, Chamber (read up on his full abilities here) was delayed beyond the Act start. Expect him to arrive in two week’s time with the next major patch. With that out of the way, here are the full Valorant 3.09 November 2 patch notes 

Weapon updates

Classic (Right Click)

Developer notes: The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. So we’ve reduced the weapon’s effective accuracy while jumping, running, and walking, with the intent of narrowing it’s ideal use case to only really close ranges.

  • Walking firing error changed .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
  • Running firing error changed .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
  • Jumping firing error changed from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)

Map updates

Fracture

  • The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area
  • Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.
  • A Hall orb shifted into more neutral space, making it less favorable for attackers.
  • New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main, which should relieve some pressure from attackers when defenders fast flank.

Game systems updates

Smoother Ropes/Ziplines

  • Fixed jittery movement that could occur when stopping or changing directions on a zipline or rope. This was most noticeable when repeatedly moving a small amount and stopping.

Esports Features

  • Observers using gamepad controllers are no longer locked out of the X/Y axes when speeding up with the right bumper (R1).
  • Free Cam observers rejoice!
  • Observers now have the option to set handedness for teams
  • When this option is toggled, observers will see players that start the match on attacker as right-handed, and players that start the match on defender will be left-handed.

General

  • One path for all traffic into game servers
  • For those of you particular to a preferred server, you may notice a previously preferred location is no longer there. Don’t worry, we simply consolidated what was two paths into the game servers into one—we did not remove any servers.

Bugs

Competitive

  • Fixed a bug that was causing the default Act Rank badge to display on Unrated game loading screens

Agents

  • Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered.
  • Similarly, fixed random spots where Cypher could not place Spycam in the same area.
  • Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly.

Those were the complete Valorant 3.09 patch notes for the Act 3 launch. Happy with the Classic changes? Let us know your thoughts in the comments below.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video games stole his soul. Confess your love of Super Smash Bros. via email at henry@moonrock.biz, or catch him on Twitter.

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