Outriders status effects explained

Learn how status effects like Weakness work in Outriders.

Outriders includes several status effects you can inflict upon your enemies or suffer from yourself. Effects like Ash and Weakness are vital for mastering combat and combos, but the game doesn’t do a great job of actually explaining how status effects work in Outriders. To that end, we’ve rounded up the details on the eight core status effects below, including the Ash, Freeze, Slow, Bleed, Burn, Toxic, Vulnerable and Weakness effects.

Outriders status effects explained

Outriders status effects explained
 
© People Can Fly

As noted above, There are eight primary status effects in Outriders that you’ll want to be aware of. We’ve got the descriptions of each below, but it’s worth noting that they aren’t the only buffs or debuffs in the game. Armor mods include a huge range of adjustments, but we’re sticking to the primary effects you’ll need to be aware of in combat. The Classes listed under each title offer skills to inflict the status effect in question. Default durations are adjusted by a variety of mods and effects.

Outriders Ash effect explained

Class: Pyromancer

Effect: Immobilizes target, stopping movements and attacks. Ash can be removed from the player by using melee strikes. 

Default duration: 2.5 seconds.

Outriders Bleed effect explained

Class: Devastator

Effect: Deals damage over time to target. Enemies suffer damage over time, while players only suffer damage when moving. Deals 2.5% of caster’s Anomaly Power every 0.5 seconds.

Default duration: 5 seconds.

Outriders Burn effect explained

Class: Pyromancer

Effect: Deals damage over time. Deals 3.7% of caster’s Anomaly Power every 0.5 seconds. Burn can be removed by dodge rolling.

Default duration: 6 seconds.

Outriders Freeze effect explained

Class: Technomancer

Effect: Immobilizes target, stopping movements and attacks. Freeze can be removed from the player using melee strikes

Default duration: 3.5 seconds.

Outriders Slow effect explained

Class: Trickster

Effect: Reduces movement and attack speed by 30-75% depending on enemy’s status resistance.

Default duration: Skill dependent.

Outriders weakness effect explained
 
© People Can Fly

Outriders Toxic effect explained

Class: Technomancer

Effect: Deals damage over time. Deals 3.5% of caster’s Anomaly Power every 0.5 seconds. Toxic can be removed from the player by healing during its duration. 

Default duration: 6 seconds.

Outriders Vulnerable effect explained

Class: All classes

Effect: Afflicted targets receive 15% increased damage for the duration.

Default duration: 10 seconds.

Outriders Weakness effect explained

Class: Pyromancer/Trickster

Effect: Reduces all damage dealt by 30%

Default duration: 6 seconds.

And there you have it – all the Outriders status effects explained! Most status effects can affect both enemies and players, but some such as Slow don’t appear in enemy strikes (that we know of). The Vulnerable and Weakness effects are two very important ones to work around when taking on the game’s bosses, so make sure you understand how they work. Head to our Outriders hub for more tips and tricks.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video game journalism stole his soul. Confess your love of Super Smash Bros. via email at henry.stenhouse@allgamers.com, or catch him on Twitter.

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