The max minions cap in Evil Genius 2

Learn the maximum number of minions your lair can support in Evil Genius 2.

A packed base is a busy base in Evil Genius 2, so it pays to staff as many minions as you can. But before you begin slapping down thousands of lockers and bunk beds, it’s worth learning the max minion cap in Evil Genius 2 so you can plan accordingly. We’ll break down this number and how you reach it below so that your base is managed as smoothly as possible.

The max minions cap in Evil Genius 2

Max minions cap evil genius 2
 
© Rebellion

The maximum minions cap in Evil Genius 2 is 300. The primary method to increase your lair’s minion capacity is by constructing additional lockers within your barracks. The more lockers you build, the more minions you can support in your lair. 

However, by default you won’t be able to reach Evil Genius 2’s max minion cap purely through lockers. You’ll also need to head over to the Research menu and swap to the Minions tab. The top row of research options here will expand your minion capacity, starting with 10, then 15, 20, 25, and 30. Collect them all and you’ll boost the current maximum cap by 100 (not beyond the hard limit of 300, though). You can check the current number of minions your lair can support at the bottom of the Minion Manager page.

Evil Genius 2 max minions
 
© Rebellion

Beyond research and additional lockers, however, you’re stuck at a maximum minion cap of 300. Fortunately, that should be more than enough to staff multiple floors of your lair. Because of that hard cap, make sure you don’t employ too many of any one minion type or you’ll be limited with respect to what else you can support.

That’s all there is to know about the max minions cap in Evil Genius 2. You won’t reach it until you’ve been playing for quite some time, but once you do it’ll become a bit of a restriction on your progress. Make sure you plan ahead before you reach it, then stop wasting any more space constructing lockers! For more Evil Genius 2 guides, head over to our hub page for the game.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video games stole his soul. Confess your love of Super Smash Bros. via email at henry@moonrock.biz, or catch him on Twitter.

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