In Torchlight 3, Magic, Rare, and Legendary items can have 1-3 Enchantment slots. This guide will lay out everything you need to know to Enchant your gear in Torchlight 3.
Torchlight 3 Enchantment guide
To Enchant your items, you will need to use the Enchanting Altar in your Fort. You will need to build this, but don't worry, doing so is part of a tutorial side quest in the first act. Once you've built your Altar, go ahead and check out the consumables tab in your menu. Enchanting recipes can randomly drop from enemy mobs, so it's likely you already have some in your inventory.
Enchanting recipes have their own corresponding rarities, and are further broken down into categories based on the type of weapon/armor/item they are being applied to, i.e melee weapon, ranged weapon, gloves, etc. Once you have one in your inventory, simply click it to learn it and have it unlock at your Enchanting Altar. Recipes are unlocked account wide, so all your characters will have access to any you have learned.
With your Altar unlocked and recipes in hand, it's time to check out your resources tab. This is where you will find the ingredients necessary for your Enchantments. These materials are also shared across your account.
Enchantments require essences, which you get by breaking down items at the Enchanting Altar. When an item is broken down, the essence becomes available to use in Enchantment. To break down an item at the altar, simply mouse over and right click it, or use the Y button if you're playing with an Xbox controller. Rare items will yield Rare essence, and so on.
If you have something you want to Enchant, first make sure it has an open slot. Then select it. Note: you'll want to avoid Enchanting Lifebound items because they disappear upon death. Once you've chosen the item you want to Enchant, select the Enchantment recipe you want to use. If you have all the required materials, you'll be able to affix the Enchantment to your item. Armor enchantments also correspond to certain terms: large armor is for chest, legs, and locomotive gear; medium armor is for shoulder, boot, or hatch pieces; and small armor is for helmets and gloves.
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