Smash Ultimate 9.0 patch notes - October 14

Learn all the balance changes from the October 14 Smash Ultimate 9.0 update with our full patch notes.

The addition of Minecraft’s Steve is obviously the most exciting part of the latest Super Smash Bros. Ultimate update, but there are plenty of balance tweaks for the existing cast too. If you want to know everything that’s changed alongside Steve’s entry, we’ve got the full Smash Ultimate 9.0 patch notes for October 14 below.

Smash Ultimate 9.0 patch notes - October 14

Smash Ultimate 9.0 patch notes October 14 update
 
© Nintendo

New spirits

The following spirits will appear in the Shop on the Vault menu:

  • Zombie
  • Creeper
  • Skeleton
  • Slime (Minecraft)
  • Enderman
  • Villager & Iron Golem
  • Ghast
  • Piglin
  • Ender Dragon

Character changes

The patch notes below come directly from Nintendo, who use a few strange bits of terminology. Here’s what everything means:

  • Increased power: Deals more damage
  • Increased range: Hitbox size increased
  • Increased attack speed: Reduced startup time
  • Extended launch distance: Deals more knockback
  • Flurry attack to KO: Rapid jab attack finisher
  • Reduced vulnerability: Reduced the end lag
  • Made it so the attack does not get neutralized: Attack can’t be interrupted by another attack

With those explained, here are the full character patch notes for Smash Ultimate’s 9.0 update.

Character

Move

Changes

Donkey Kong

Side Special

Increased attack range vertically for opponents on the ground when the move is used on the ground.

Link

Up Smash Attack

Made it easier to hit multiple times.

Pikachu

Forward Air Attack

Made it easier to hit multiple times.

Ness

Dash Attack

Increased power of the third attack and extended launch distance.

Ness

Up Tilt Attack

Maintained the launch distance and increased power.

Ness

Down Air Attack

Increased attack speed.

Ness

Up Throw

Increased power.

Ness

Neutral Special

Increased attack speed.

Captain Falcon

Up Smash Attack

Made it easier to hit multiple times.

Ice Climber

Basic Movements

Decreased the damage Nana takes.

Shortened launch distance for Nana.

Adjusted Nana's AI behavior.

Ice Climber

Dash Attack

Made it easier to hit multiple times.

Increased attack range.

Ice Climber

Down Smash Attack

Extended launch distance.

Ice Climber

Side Special

Increased the speed of the edge-grab timing.

Ice Climber

Up Special

Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.

Increased the distance that it is possible for Popo and Nana to Belay together.

Sheik

Up Tilt Attack

Made it easier to hit multiple times.

Young Link

Flurry Attack to KO

Made it so the attack does not get neutralized.

Meta Knight

Flurry Attack to KO

Made it so the attack does not get neutralized.

Wario

Up Special

Made it easier to hit multiple times.

Ivysaur

Flurry Attack to KO

Made it so the attack does not get neutralized.

Charizard

Side Special

Made it easier to hit multiple times.

Charizard

Up Special

Made it easier to hit multiple times.

Sonic

Dash Attack

Maintained the launch distance and increased power.

Reduced vulnerability.

Sonic

Up Tilt Attack

Reduced vulnerability.

Sonic

Up Smash Attack

Increased attack speed.

Increased the amount of time invincibility lasts before and after becoming round.

Made it easier to hit multiple times.

Sonic

Up Air Attack

Made it easier to hit multiple times.

Lucario

Etc.

Increased the max value the Aura will strengthen attack power.

Lucario

Neutral Attack 1

Increased attack speed.

Lucario

Side tilt Attack

Made it easier to hit multiple times.

Lucario

Down Smash Attack

Increased attack speed.

Lucario

Up Special

Reduced vulnerability when landing after using the move.

Lucario

Side Special

Extended launch distance for the Aura area.

Mii Swordfighter

Up Special 3

Made it easier to hit multiple times.

Robin

Flurry Attack to KO

Made it so the attack does not get neutralized.

Shulk

Up Smash Attack

Made it easier to hit multiple times.

Shulk

Neutral Special

Extended the distance that Shulk can be launched while Monado Arts (Shield) is active.

Shulk

Down Special

Extended launch distance.

Bowser Jr.

Basic Movements

Adjusted certain landing behaviors to no longer prevent passing through platforms.

Bowser Jr.

Side Tilt Attack

Extended launch distance.

Bowser Jr.

Up Smash Attack

Made it easier to hit multiple times.

Bowser Jr.

Down Smash Attack

Increased attack speed.

Bowser Jr.

Forward Throw

Extended launch distance.

Bowser Jr.

Edge Attacks

Increased the power of the attack used when grabbing edges after an up special.

Bowser Jr.

Side Special

Made it hard to flinch from opponent's attacks.

Bowser Jr.

Up Special

Increased attack speed.

Ken

Final Smash

Made it easier to hit multiple times.

Bayonetta

Flurry Attack to KO

Made it so the attack does not get neutralized.

Ridley

Flurry Attack

Made it so the attack does not get neutralized.

Ridley

Flurry Attack to KO

Made it so the attack does not get neutralized.

Ridley

Up Special

The hit detection when charging downward and landing will only affect opponents on the ground.

Simon

Flurry Attack

Made it so the attack does not get neutralized.

Simon

Flurry Attack to KO

Made it so the attack does not get neutralized.

Simon

Dash Attack

Increased power.

Extended launch distance when at low damage.

Simon

Up Tilt Attack

Extended launch distance when at low damage.

Simon

Up Smash Attack

Increased attack speed.

Extended launch distance.

Simon

Down Smash Attack

Extended launch distance.

Simon

Up Special

Increased attack range.

Richter

Flurry Attack

Made it so the attack does not get neutralized.

Richter

Flurry Attack to KO

Made it so the attack does not get neutralized.

Richter

Dash Attack

Increased power.

Extended launch distance when at low damage.

Richter

Up Tilt Attack

Extended launch distance when at low damage.

Richter

Up Smash Attack

Increased attack speed.

Extended launch distance.

Richter

Down Smash Attack

Extended launch distance.

Richter

Up Special

Increased attack range.

Piranha Plant

Flurry Attack

Made it so the attack does not get neutralized.

Piranha Plant

Flurry Attack to KO

Made it so the attack does not get neutralized.

Banjo & Kazooie

Flurry Attack

Made it so the attack does not get neutralized.

Banjo & Kazooie

Flurry Attack to KO

Made it so the attack does not get neutralized.

Min Min

Flurry Attack to KO

Made it so the attack does not get neutralized.

Those were the full Smash Ultimate 9.0 patch notes for October 14. After more Smash content? Click here to head to our hub page for the game.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video game journalism stole his soul. Confess your love of Super Smash Bros. via email at henry.stenhouse@allgamers.com, or catch him on Twitter.

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