PUBG tweaking pre-game free-for-all to improve performance

"Performance, both server and client-side, has improved."

Bluehole has issued a new patch for the PC version of PlayerUnknown's Battlegrounds that changes the pre-match sequence in a bid to improve game and server performance.

Previously, everyone would spawn together on a starter island and jump around, grab weapons and generally frolic until the match was ready to begin.

From now on, there will be multiple areas where players gather, rather than one big one, and there won't be any weapons to play around with.

"Lots of interaction among multiple players in such a small area had a high impact on the servers," the developer said in its PUBG 1.0 Patch 3 update.

"To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved."

If that change marks the end of something players rather liked, Bluehole's next target is the end of something players are absolutely sick of seeing.

"We will also be testing a new security (anti-cheat) measure that is still under development," the devs wrote. "But we want to start gathering some data regarding its stability and compatibility."

Anyone who has been killed by a single pistol bullet shot through a wall 20 seconds into a match will certainly appreciate Bluehole's efforts here.

Obviously these changes are PC-focused for the time being, but the expectation is that all of this updatery will work its way down the chain to the recently released Xbox One version, which is also receiving regular patches.

Editor-at-Large

Tom is probably best known for the 15 years - FIFTEEN YEARS! - he spent at Eurogamer, one of Europe's biggest independent gaming sites. Now he roams the earth, but will always have a home here at AllGamers. You can try and raise him from his deep, abyssal slumber through tom.bramwell@allgamers.com or he's also on Twitter.

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