How many levels in Moving Out

Find out how many levels in Moving Out will challenge your mind and your muscles as you haul furniture from house to van.

We totally get it, you’re concerned about your back. Shifting boxes around in SMG Studio’s co-op indie game is fun, but there are only so many couches you can carry before your body gives out. So it’s understandable that you’d want to know how many levels there are in Moving Out. What’s that? You actually want more levels? In that case, great! Here’s everything you need to know about how many levels are in Moving Out.

How many levels in Moving Out

How many levels in Moving Out
 
© SMG Studio

Moving out has 30 core levels, taking you through the town and beyond. You’ll need to face pesky turtles, ghastly ghosts and loaded levers if you want to beat them all, but that’s far from the only challenge which awaits you. Along with medals for different timing scores, each level has three bonus objectives you’ll need to complete to 100% the game, but the catch is that they’ll only be revealed after you complete the level.

As well as the core 30 levels, there are 10 Arcade levels to beat as well. To get access to these, you need to complete the Bonus Objectives mentioned above. Each one knocked off the list score you a token for the arcade. The more tokens you collect, the more levels you can unlock there. Arcade challenges aren’t like your typical Moving Out levels, though. In these you’ll be asked to complete a very specific mission. They’re silly and surprisingly tough, especially in co-op. The first, for example, has you navigating a large couch along a very thin, and occasionally moving  platform. Fall off and you’re right back to the start.

So there you have it, everything you need to know about how many levels are in Moving Out. It’s not the longest experience in the world, but certainly had a blast making our way through it for our review. If you’ve got any more questions about the game, feel free to drop them in the comments below and we’ll do our best to answer them.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video games stole his soul. Confess your love of Super Smash Bros. via email at henry@moonrock.biz, or catch him on Twitter.

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